Red And White Casino Game
- Appendices
- Slots Analysis
- Miscellaneous
- Red White And Blue Casino Game
- Red And White Casino Gameplay
- Red And White Casino Games
- Red And White Casino Game Play
- Red And White Casino Games
Introduction
- Casino Red White And Blue Seven, bonus play active at cache creek, free spins bonus from domgame casino, 20 free spins bonus at roadhouse reels casino 3.
- For home games the chips are usually available in colors like blue, white and red and rarely in black and green. However, in the recent years more colors have been introduced in home sets and are easily.
- Red and White is a simple and fun game which originated from one of the street games in the Philippines. During a fiesta celebration a few entrepreneurs set up a tent and within it they designed a mobile box.
In the past I feared to show a concrete example on this page, not wanting to violate copyright laws. However, in the Netherlands, information on the reel stripping and probabilities of each win are sometimes posted on small cards on the machine. A fan of the site sent me the information provided on an IGT 'Red White & Blue' machine.
First, let me present the pay table. For those who are not familiar with the game, a 3-bar is in blue, a 2-bar is in white, and a 1-bar is in red.
Pay Table for Red White & Blue
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Win | 1 Coin | 2 Coins | 3 Coins |
---|---|---|---|
Red 7, white 7, blue 7 | 2400 | 4800 | 10000 |
Red 7, red 7, red 7 | 1199 | 2400 | 5000 |
White 7, white 7, white 7 | 200 | 400 | 600 |
Blue 7, blue 7, blue 7 | 150 | 300 | 450 |
Any 3 sevens | 80 | 160 | 240 |
1 bar, 2 bar, 3 bar | 50 | 100 | 150 |
3 bar, 3 bar, 3 bar | 40 | 80 | 120 |
2 bar, 2 bar, 2 bar | 25 | 50 | 75 |
Any red, any white, any blue | 20 | 40 | 60 |
1 bar, 1 bar, 1 bar | 10 | 20 | 30 |
Any 3 bars | 5 | 10 | 15 |
Any 3 reds | 2 | 4 | 6 |
Any 3 white | 2 | 4 | 6 |
Any 3 blues | 2 | 4 | 6 |
Blank, blank, blank | 1 | 2 | 3 |
After the player makes a bet and presses the spin button, the machine selects three random numbers, one for each reel. These are chosen from a random number generator that is constantly drawing random numbers at a rate of thousands per second. The numbers chosen at the moment the play is initiated are the ones used to determine the final outcome. In other words the outcome is predestined the moment you press the spin button.
In the case of Red White & Blue, each random number has 64 equally likely outcomes. Each random number is mapped to a stop position on what is called a 'Lookup Table.' The following is my estimate of what the Red White & Blue lookup table looks like, based on the total number of stops per symbol per reel, provided to me.
Lookup Table for Red White & Blue
Stop Number | Reel 1 | Reel 2 | Reel 3 |
---|---|---|---|
1 | 2 bar | 2 bar | 2 bar |
2 | 2 bar | 2 bar | 2 bar |
3 | 2 bar | blank | 2 bar |
4 | blank | blank | blank |
5 | blank | 3 bar | blank |
6 | 3 bar | 3 bar | 3 bar |
7 | 3 bar | blank | blank |
8 | blank | blank | blank |
9 | blank | blank | blank |
10 | blank | white 7 | white 7 |
11 | white 7 | blank | white 7 |
12 | white 7 | blank | white 7 |
13 | white 7 | blank | white 7 |
14 | white 7 | 1 bar | white 7 |
15 | white 7 | 1 bar | white 7 |
16 | white 7 | 1 bar | white 7 |
17 | blank | 1 bar | blank |
18 | blank | blank | blank |
19 | blank | blank | blank |
20 | 1 bar | blank | 1 bar |
21 | 1 bar | blue 7 | 1 bar |
22 | 1 bar | blue 7 | 1 bar |
23 | blank | blue 7 | 1 bar |
24 | blank | blue 7 | 1 bar |
25 | blank | blue 7 | blank |
26 | blue 7 | blue 7 | blank |
27 | blue 7 | blue 7 | blank |
28 | blue 7 | blank | blue 7 |
29 | blue 7 | blank | blank |
30 | blue 7 | blank | blank |
31 | blue 7 | 2 bar | blank |
32 | blank | 2 bar | 2 bar |
33 | blank | blank | 2 bar |
34 | blank | blank | 2 bar |
35 | 2 bar | 3 bar | blank |
36 | 2 bar | 3 bar | blank |
37 | blank | blank | 3 bar |
38 | blank | blank | blank |
39 | 3 bar | blank | blank |
40 | blank | blank | blank |
41 | blank | blank | blank |
42 | blank | red 7 | blank |
43 | blank | red 7 | red 7 |
44 | blank | red 7 | blank |
45 | red 7 | blank | blank |
46 | blank | blank | blank |
47 | blank | blank | blank |
48 | blank | blank | blank |
49 | blank | blank | 3 bar |
50 | blank | 3 bar | 3 bar |
51 | 3 bar | 3 bar | 3 bar |
52 | 3 bar | 3 bar | blank |
53 | 3 bar | blank | blank |
54 | blank | blank | 2 bar |
55 | blank | 2 bar | 2 bar |
56 | 2 bar | 2 bar | 2 bar |
57 | 2 bar | blank | blank |
58 | blank | blank | blank |
59 | blank | 1 bar | 1 bar |
60 | 1 bar | 1 bar | 1 bar |
61 | 1 bar | 1 bar | 1 bar |
62 | 1 bar | 1 bar | 1 bar |
63 | blank | blank | blank |
64 | blank | blank | blank |
Immediately after the random numbers are chosen they will get mapped to a stop on the machine via the Lookup Table, the outcome will be scored, and the player paid if he won anything. For example, if the random numbers chosen were 26, 8, and 43 the player would get Blue 7, Blank, Red 7.
Note how there are clusters of the same symbol in a row. For example, stops 60 to 62 on reel 1 all are mapped to a 1 bar symbol. These will all be directed to the same 1 bar symbol on the actual reel. There are exactly 22 groups of like symbols on each reel, which is the standard number of stops on an electro-mechanical three-reel slot machine, known as a 'Stepper Slot.'
Also note that only stop 45 on reel 1 is mapped to the red 7 symbol. However the blanks above and below it have five positions each. This causes the often seen near miss effect, where the reel stops directly above or below the highest paying symbol. Many people have written to me, claiming that this near miss effect is against the law. My slot machine Appendix 1 proves otherwise.
To calculate the return of the machine, add up the number of positions for each symbol on each reel, to get the total symbol weightings. The following table shows these totals. This table is what was indicated on the Red White & Blue machine in the Netherlands. The Lookup Table above, was reverse engineered to produce these total weights.
Total Weights for Red White & Blue | |||
---|---|---|---|
Stop Number | Reel 1 | Reel 2 | Reel 3 |
Red 7 | 1 | 3 | 1 |
White 7 | 6 | 1 | 7 |
Blue 7 | 6 | 7 | 1 |
3 bar | 6 | 7 | 5 |
2 bar | 7 | 6 | 9 |
1 bar | 6 | 8 | 9 |
blank | 32 | 32 | 32 |
Total | 64 | 64 | 64 |
With the weighting of each symbol and reel known, it is just take simple math to calculate the return. The following table shows the win, number of combinations, probability, and contribution to the return for all possible events. For example, the table above shows the number of white 7's are 6, 1, and 7, for reels 1, 2, and 3 respectively. The total number of winning combinations for three white sevens is thus 6 × 1 × 7 = 42.
Return Table for Red White & Blue
Win | Pays | Combinations | Probability | Return |
---|---|---|---|---|
Red 7, white 7, blue 7 | 2400 | 1 | 0.000004 | 0.009155 |
Red 7, red 7, red 7 | 1199 | 3 | 0.000011 | 0.013721 |
White 7, white 7, white 7 | 200 | 42 | 0.000160 | 0.032043 |
Blue 7, blue 7, blue 7 | 150 | 42 | 0.000160 | 0.024033 |
Any 3 sevens | 80 | 1199 | 0.004574 | 0.365906 |
1 bar, 2 bar, 3 bar | 50 | 180 | 0.000687 | 0.034332 |
3 bar, 3 bar, 3 bar | 40 | 210 | 0.000801 | 0.032043 |
2 bar, 2 bar, 2 bar | 25 | 378 | 0.001442 | 0.036049 |
Any red, any white, any blue | 20 | 113 | 0.000431 | 0.008621 |
1 bar, 1 bar, 1 bar | 10 | 432 | 0.001648 | 0.016479 |
Any 3 bars | 5 | 7977 | 0.030430 | 0.152149 |
Any 3 reds | 2 | 335 | 0.001278 | 0.002556 |
Any 3 white | 2 | 1036 | 0.003952 | 0.007904 |
Any 3 blues | 2 | 756 | 0.002884 | 0.005768 |
Blank, blank, blank | 1 | 32768 | 0.125000 | 0.125000 |
All other | 0 | 216672 | 0.826538 | 0.000000 |
Total | 262144 | 1.000000 | 0.865761 |
The lower right cell shows a return of 86.58%. That means that for every dollar bet at the one coin level, the player will get back 86.58 cents, on average. Doing the same table for two coins results in a return of 86.58% as well, and three coins has a higher return of 87.47%, due to the disproportionately high win on the top two pays. The standard deviation is 9.03 for 1 or 2 coins, and 10.80 for 3 coins.
Red White And Blue Casino Game
Other Information on Slots
- Appendix 1 shows the details and analysis of almost 4000 actual spins on a Reno slot machine.
- Appendix 2 shows an example of the virtual reels behind a hypothetical slot machine and how the average return is calculated.
- Appendix 3A Las Vegas slot machine rankings.
- Appendix 3B Jean/Primm slot machine rankings.
- Appendix 3C Tunica slot machine rankings.
- Appendix 3D Henderson/Lake Mead slot machine rankings.
- Appendix 3E Quarter and dollar returns for Las Vegas slots
- Appendix 3F Miscellaneous slot machine rankings.
- Appendix 4 shows how the return is calculated for my Wizard's Fruit Slot Machine
- Appendix 5 analysis of the 21 Bell Slot Machine.
- Lock and Roll analysis of the skill-based slot machine found in North Carolina.
- Baltimore Sun article in which I am quoted.
External Links
- For a simplified explanation of slots, please see my companion site Wizard of Vegas.
- German translation of this page is available at richtigspielen.com.
- Another decent overview of how slots work and some practical advice for playing them is How Slot Machines Work at VegasClick.com.
- PAR Sheets, probabilities, and slot machine play:Implications for problem and non-problem gambling by Kevin A. Harrigan and Mike Dixon, University of Waterloo, Waterloo, Ontario, Canada. This is an outstanding academic paper that details how some popular slot machines were designed.
- Blazing Sevens simulator.
Written by: Michael Shackleford
The most popular bets on the roulette table are Red and Black, this is especially the case in online casinos. Our list of roulette strategies is quite long so what we’re going to do here is list all of the different systems that are aimed towards Red and Black betting. It’s important to remember that Red and Black have exactly the same odds as Odd/Even and 1-18/19-36 so all of these systems can be used for those bets as well.
The best online casino for Red/Black betting is Royal Panda. Their table limits for Red/Black are €0.10 – €10,000 which is one of the widest spreads you’ll find online. Play at Royal Panda
The Martingale – This is the most common system that players use. All you do is bet on a colour and then when you lose, you double your next bet. You repeat this process over and over until you get a win. Once you get a win, your overall profit will be whatever bet you started out with. This is one of the riskiest roulette strategies that you can use. Side note – this is a system that can be used all over the roulette table, not just red and black. It is red and black where it is most commonly used though.
Red And White Casino Gameplay
Reverse Martingale – This is the exact opposite to the system above. It’s know as the Reverse Martingale or the Paroli. Instead of increasing your bets after a loss, you increase them after a win. The hope is that you will get a long streak of the colour that you’re betting on and take a big win.
The D’Alembert – This is a steady little strategy that shows better results than flat betting when you get as many wins as losses. As far as roulette strategies go, this is one of the safest. This is a system that can only be used on even chance bets.
Reverse D’Alembert – This is the opposite to the strategy above. The downside to this system is that it requires more wins than losses to be successful.
The Fibonacci – This is a strategy that involves you increasing your bets after a loss like the Martingale but it’s safer and it’s more steady. Patience and discipline is required with this system.
Reverse Fibonacci – This is the opposite to the strategy above. As with all “reverse” systems, you need to go on am extended winning run to get a profit.
The Labouchere – This is a strategy that will take a bit of practice to get used to. It’s another steady system that is safer than the Martingale and the maths adds up nicely when you use it properly. As with all systems though, a losing run can send your bets too high.
Red And White Casino Games
Hollandish Strategy – This is a slow progressive system where you go through “stages” and each stage has 3 bets.
Red And White Casino Game Play
Oscar’s Grind – This is a very similar system to the D’Alembert. You increase your bets after a win and keep them the same after a loss. A slow system that attempts to grind out wins, hence the name.
Whittaker Strategy – This system is almost identical to the Fibonacci. The only real difference is the name.
Red And White Casino Games
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